Wednesday, November 29, 2017

Flying the Mississippi: Preface


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Each of the legs in this adventure begins with the basic information about what is coming up in a "briefing strip" that looks like this:

Start time:
Starting fuel: %
Takeoff runway:
Leg length:
Distance traveled so far:
Distance to go:
Here's more about those pieces of information.

Start time: Flight Simulator X will keep having you start at the same time over and over. To have the feel of the real passage of time, you will have to adjust the time manually before your flight. You can either simply start the next leg at the time the last one ended, look at the logbook to see the amount of time the last flight took (if you click "Details..." on a particular entry, it will tell you what time you took off), or add some custom amount of time to the last flight.

As an example of that last option, when I land, I usually add 15-30 minutes to the end of the last flight. That's my way of simulating getting out of the aircraft, walking around and checking out the airport and its nearby surroundings, and starting back up. If I land between noon and 1:00 p.m., I'll add 60-90 minutes to simulate going into town for lunch. If there's something there that I would like to see, I'll even set the start time for the next leg at 8:00 a.m. the following day to simulate staying overnight. (I do this, for example, at Little Falls/Morrison County to simulate visiting the birthplace of Charles Lindbergh.)

Starting fuel: If you like more realism, you can keep track of the fuel burned and set the next leg to start with how much you ended with last time. Subtract 1-2% for startup, taxi, and run-up if you prefer starting at the end of the runway. I use a ballpark figure of 2% for every .1 hour in the logbook.

In Microsoft Flight Simulator X you can use Shift-Z, Shift-Z, Shift-Z (press "Shift-Z" three times) to display the fuel status in percent. If you need to adjust it, open up the "Fuel and Payload" menu from the main start screen.

Takeoff runway: This is only a suggestion. If you're using no weather (in other words, every day is a clear blue, calm wind, "clear and a million" day), this is usually the runway that will put you closest to getting back to the river the fastest.

If you are more advanced and are using real weather or conditions you set up yourself, this may not match the runway you would actually use under those conditions. Feel free to change this to match the runway that would be appropriate for your weather conditions.

Leg length: These are given direct. You'll end up flying approximately 20% more due to following the terrain, going to airports that aren't right on the river banks, etc.

Distance traveled so far: Oh, how far we've come!

Distance to go: How much is left until we land in the "Big Easy", New Orleans.

Customizing your experience


Weather

If you prefer real-world weather, then feel free to use it. Because real world weather will vary from person to person depending on when you may be flying this, I have the weather set on the "Fair Weather" weather theme for all of these flights. This allows for some standardization and predictability throughout the journey, since the runway to use will never change when the wind is always calm.

In fact, if you want to make a second fly-though or more, I'd highly recommend turning on the real-world weather feature. This will give you experience in making go-no decisions, dealing with weather en route, figuring out which runway to use, and many other factors that real pilots have to consider on every trip, whether it be 15 miles to the $100 hamburger or 1500 miles along the Mississippi.

FSRecorder

There is an add-on for Microsoft Flight Simulator X called FSRecorder that will allow you to record the path your airplane took. It does not record video; it only records your flight track. This is useful if you want to review your flight. It may or may not work with the Steam Edition.

Other flight simulators have this functionality built in.

Loading/saving your own flights

If you want to fly this trip seamlessly, you can save your flight at the end of your session. When you come back and load it, everything will be restored to the way it was when you saved it. Your aircraft will be in the same location at the same time of day with the same amount of fuel, etc.

Although I give suggested times and fuel amounts, these are intended to be a guide and not a set-in-stone rule. It's your trip, so you can and should change these to suit your goals and style. Saving your flights allows you to start off with an exact figure instead of the estimates provided. Whether you save or not has no impact on the overall course of the trip.

Aircraft

This flight was designed and flown with the stock Cessna 172 with a plain vanilla installation. I chose this aircraft because it requires no special installation of software or add-ons. You naturally can feel free to use any aircraft you like: there is nothing about this flight that is aircraft-specific, with the exception of some shorter grass fields, which you may want to avoid landing at in a bigger aircraft.

In fact, in real life, I'd love to do this flight in a Piper Cub, another aircraft that comes with Flight Simulator X. You can go along as slow as an AirCreation Trike Ultralight, build up some multi-engine time in a Beech Baron, fly the river on floats in a Beaver, or even combine the last two by flying it in a Grumman Goose. In fact, if you're one of those people who prefers that the wings be going faster than the rest of the aircraft, you can do this whole journey just fine in a helicopter. If you want to speed up the trip a bit but still get almost all of the fun, the Mooney is a good choice.

The Learjet can give you the 30,000-foot view at 500 MPH if you're not into "low and slow".
 Optional airports

There are several airports that don't add much to the trip, but are included solely to break up the journey into smaller chunks and to give you a chance to add an airport to your logbook. These airports can be skipped with no loss of fun, so if you're into speed-running, I have marked these airports with * in front of their name.

I have avoided putting lessons or flying tips into these legs, so you won't miss anything important if you choose to skip over them. Instead, in many cases I've put interesting bits of historical or geographical knowledge into those, so you can merely read those segments and still get the experience.

Time of year

I chose to start my flight in mid-November in order to experience the change in scenery from snowy up north and greener as I progressed southward. Fall is another beautiful time to fly, and I highly recommend starting the trip any time between October 1st and October 20th if you want to enjoy hundreds of miles of changing leaves. It's up to you, and the time of year has no effect in Flight Simulator X besides a change of scenery textures.

Autumn leaves can make for great scenery along your adventure.

Flight Simulator X downloads the current weather regardless of what date you have selected as the virtual calendar. As noted earlier, I have the weather permanently set to “Fair Weather” during this trip in order to standardize the legs, as it is impossible for me to write in every condition you might have otherwise. However, using real-world weather is a great experience that will give you practice in making go/no-go decisions, figuring out what altitudes and routes you may have to adjust, etc. You might even “get” to experience the feeling of being stuck on the ground for several days in the middle of nowhere waiting for the weather to pass.

Other tips


In Flight Simulator X, Shift-Z is extremely useful, especially if you like to use the spot plane view to make it easier to look around and check out the scenery. Pressing Shift-Z once places a small information line at the top left of the screen that gives you your latitude and longitude, altitude, magnetic heading, airspeed, and winds. Pressing Shift-Z again gives you your frame rate, how many Gs you're pulling, and your fuel in percent. Pressing Shift-Z again gives you both of the first two lines at the same time. Pressing Shift-Z again makes them go away, which is useful if you want to take a screen shot without the clutter. Don't worry: you can bring the information right back by pressing Shift-Z again.


Early on in the journey, when the river is still small enough to be somewhat difficult to see from the air, don't try to follow every bend; you'll go crazier than a Mark Twain plot. Just stay within a mile or so of it, keeping it in sight. Odds are that if it bends hard to the right, it will probably bend back hard to the left not long after.

The most efficient course is easier to see by the time you're a couple hundred miles downriver.
If it's too hard to spot the river at the beginning and you're getting frustrated, the journey is just as fun in reverse. Try flying upriver instead, because the mighty Mississippi is easy to spot when it's extremely wide. However, there are some lessons early on about how to use the GPS and equipment, so if you want to fly the "other" way, I suggest reading through from start to finish first.

I like to fly with the autogen scenery objects cranked up to maximum. That makes finding the river a challenge at the beginning, just like in real life. Even moderately large real rivers are surprisingly hard to see from the air. In real life, it's often easier to see the trees that line the river instead of looking for the river itself. That's not as useful in Microsoft Flight Simulator X.

For that reason, in the first leg I included a GPS flight plan with custom waypoints you can follow instead of getting lost trying to keep up with the tiny trickle that hasn't become the Mighty Mississippi yet. These waypoints follow the real river, so at times the flight may not match up perfectly with the river. They'll keep you close the whole way, though.

Optional Airports

It's your flight simulator and your journey! If you want to fly at 5,000 feet instead of 2,500, have at it! If you don't want to land at every airport (or even hardly any airports), don't! If you just want to fly along with the autopilot on going from airport to airport without even following the river closely, do it! The flight plan follows the river closely enough that you should be able to enjoy it no matter how you decide to do it. That's what flying is all about, isn't it?

There are many, many small legs, so it's quite possible that you might not want to land at every single airport. I've put them in the flight plan to help the GPS trace the river better, to help you navigate, and as suggested places you can land if you're an airport collector or going for the next “Landings at X airports” badge in Microsoft Flight Simulator X.

So many places to land does tend to break up the flow, so it would be understandable if you skipped landing at one or several of them. Another advantage of having them close together is that if you only have a few minutes available, you can still squeeze in one more leg.

I don't taxi in Microsoft Flight Simulator X (after all, it's a flight simulator, not a driving around on the ground simulator), so all the flights start on the runway. I also tend not to follow standard traffic patterns, but make a straight-in on most occasions. Just as I encourage you to make your own modifications to these flights to suit yourself, I do, too. In real life, I'd be listening to the CTAF (Common Traffic Advisory Frequency) for the airport 10-15 miles out, and I'd know if there was traffic in the pattern, and I'd have a plan to fit myself into the flow of the traffic pattern.

X-Plane or other flight simulators

One of the major reasons I limited this flight to almost entirely airports that are on a sectional is to make it easy to use X-Plane, FlightGear, or any other major flight simulator with almost no adjustment. The keyboard commands you use and the visuals you see may differ if you're not using Microsoft Flight Simulator X, but the journey will be the same.

Ready? Let's go!


See the Table of Contents here.

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The author is an airline pilot, flight instructor, and adjunct college professor teaching aviation ground schools. He holds an ATP certificate with ERJ-145 and DHC-8 type ratings, as well as CFI, CFII, MEI, AGI, and IGI certificates, and is a Master-level participant in the FAA's WINGS program and a former FAASafety Team representative. He is on Facebook as Larry the Flying Guy, has a Larry the Flying Guy YouTube channel, and is on Twitter as @Lairspeed.

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Wednesday, November 15, 2017

Flying the Mississippi: Real-world flight plan

When I fly this in real life, I certainly don't plan on breaking it into almost 70 legs. I will be doing it over five days. That will give me a good balance between amount of flying per day and time to check out the locales.

Day 1: Lake Itasca to Little Falls (KLXL)


Sky Manor (MN86) -> N47 14 04 W95 11 59 -> KBJI -> KPGZ -> 2MN2 -> KAIT -> KBRD -> KLXL
187 nm, 2.1 hours

Start by flying over the source of the Mighty Mississippi and finish the day in Charles Lindbergh's childhood hometown.

Day 2: Little Falls to Quad Cities (KDVN)


KLXL -> KSTC -> KSTP -> KONA -> 7WI0 -> C74 -> KSFY -> KDVN
340 nm, 3.8 hours

I've never been to the Quad Cities area, and 4 hours in a prop plane is enough for one day's flying. I also would like to check out John Deere's headquarters building, since it was designed by the world-famous architect Eero Saarinen. He also designed Washington-Dulles International Airport, which I am in every day at work, and the Gateway Arch in St. Louis.

Day 3: Quad Cities to St. Louis (KCPS)


KDVN -> KMUT -> KBRL -> KEOK -> KHAE -> KSET -> KALN -> KCPS
237 nm, 2.6 hours

Although I've spent several weeks in St. Louis while getting my EMB-145 type rating and during Captain upgrade, there are still many things here left to check out. The first time I was there, I got a bottle of water from where the Missouri River meets the Mississippi.

Day 4: St. Louis to Memphis (M01)


KCPS -> KFES -> 12LL -> KCGI -> KCIR -> 0M2 -> 7M4 - M01
244 nm, 2.7 hours

It's not hard to find a reason to stop in Memphis for a day!

Day 5: Memphis to New Orleans (KNEW)


M01 -> KHEE -> 0AR7 -> M32 -> KVKS -> 0R4 -> KHZR -> KREG -> KNEW
391 nm, 4.3 hours


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The author is an airline pilot, flight instructor, and adjunct college professor teaching aviation ground schools. He holds an ATP certificate with ERJ-145 and DHC-8 type ratings, as well as CFI, CFII, MEI, AGI, and IGI certificates, and is a Master-level participant in the FAA's WINGS program and a former FAASafety Team representative. He is on Facebook as Larry the Flying Guy, has a Larry the Flying Guy YouTube channel, and is on Twitter as @Lairspeed.

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Wednesday, November 1, 2017

Flying the Mississippi: Introduction

From the book-in-progress, Flying the Mississippi.

Introduction


This is the sort of flight I'd want to take, so I'm simply writing the kind of book that I'd want to read. That's why the flight plan is pretty close to something you could use to make a real-life flight: it actually comes right from the preliminary planning I do when preparing for a journey like this. It is the prequel to an even larger book: one which goes all the way around the world in FSX. No avgas to buy, no hotel rooms to pay for, no hours ticking on the Hobbs meter: just get in the virtual plane and have a blast!

There are several books on the market already that use FSX as a “training tool”. The problem with most of them it that they tend to be more like dry, dusty workbooks than useful, enjoyable tools. With the exception of “FSX for Pilots: Real World Training” by Jeff van West and Kevin Lane-Cummings, which is one of the few enjoyable textbook-style books that doesn't treat FSX as the redheaded stepchild of aviation, most of these focus too much on drill and repetition of isolated skills.

A recent trend in training is “Scenario-Based Training” (SBT). This is a promising concept, as instead of isolating a specific skill or maneuver and then practicing that without context, SBT's goal is to package many factors and skills together and place them in a scenario that reflects more closely the kind of situations a pilot may face in real life.

However, even the books that follow the trendy scenario model of training tend to lack imagination. Not here. Instead of a bunch of variations on “To grandmother's house we go” flights, you'll be flying the ultimate scenario: an immense voyage down one of the world's longest rivers. You'll see more of the Mississippi than Lewis and Clark did, you'll face serious challenges that will test your piloting skills to the limit (and possibly beyond), and by the time you're done you'll be able to boast of having accomplished something few people ever have.

This book takes an entirely different approach than almost any of the ones out there today. Instead of lecturing you about everything you'll ever need to know and lots you won't before you ever get to touch the controls, you'll learn by having fun. My goal is that you'll be too busy having fun to realize you're learning. No one remembers a dull lecture, but everyone remembers that one time they did such-and-such. This book is just a string of such-and-such.

I assume only a basic familiarity with whatever flight simulator you choose to use. There are many references to Microsoft Flight Simulator X, but only because that is the flight simulator with the largest installation base. It would be impossible to write one with such specific references for all of the major flight simulators on the market today. However, I have put effort into ensuring that it is just as possible to do this flight in any of the others with minor adjustments. For example, I reference the FSX GPS, but your flight simulator will almost definitely have a GPS of its own. The commands to make it do certain things may vary slightly, but they probably do the same basic things.

You should know the basics of how to fly whatever flight simulator you choose, but you don't need to be an expert at all. As long as you know how to go up/down, left/right, and can land on a mile of runway, you have all the skills you need. The goal is that by the end of the book, you'll be a great pilot. If you're already a pilot, this journey should make you even better.

Hernando de Soto "discovering" the Mississippi River. Image from Wikipedia.

This isn't just a trip of 1500 miles. It is a trip through time, both on a human scale and a geologic scale. The Mississippi is a dynamic, living creature, and just as people have whims and layers of history of their own, so does the river.

It is alive on a daily basis, as barges push up and down the waters. It lives on a yearly basis in its floods, which after decades and decades of engineering are much tamer than they used to be, but still not entirely eliminated. It lives on a millennial scale in the layers of sediments that are a mix of new material deposited through its innumerable floods and old layers that date back millions of years to when it was an enormous bay.

Along the way, you'll encounter some of the human history that has taken place along its banks, and see how the laws of man are no match for the moods of the Mississippi. If you've ever wondered why rivers are so winding instead of taking the simpler, straighter route, you'll finally have your answer, and you'll see the traces left over that are evidence that rivers really do take the straighter course at times.

You'll also discover that river banks and airplane wings have something in common, and the Mississippi has had an impact on aviation in its own way. The travelers on the first steamboat to traverse the Mississippi, the New Orleans, were nervous by the high speed of the new boat: 8-10 miles per hour! You will go over ten times that fast as you travel along the river where the only thing constant is change.

See the table of contents for the rest of the book.

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The author is an airline pilot, flight instructor, and adjunct college professor teaching aviation ground schools. He holds an ATP certificate with ERJ-145 and DHC-8 type ratings, as well as CFI, CFII, MEI, AGI, and IGI certificates, and is a Master-level participant in the FAA's WINGS program and a former FAASafety Team representative. He is on Facebook as Larry the Flying Guy, has a Larry the Flying Guy YouTube channel, and is on Twitter as @Lairspeed.

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Flying the Mississippi: Table of Contents

Flying the Mississippi posts

If it has a hyperlink, then that chapter been published. If it doesn't, then it's coming soon.

An exciting announcement!: A description of what the book will be like, who it's for, and all the fun stuff that will be in it.

Introduction: Many non-fiction books have introductions. This one does, too.

Preface: Tips for flying this adventure, getting set up, and how to get the most out of the lessons and flight simulator.

Real-world flight plan: A five-leg version of this that I would use when I fly this in real life.

Note: Legs with a * in them are optional. They are there to break the flight up into smaller chunks so you don't have to sit at your computer for an hour or more at any time.

Leg 1: Sky Manor (MN86) to Bemidji Regional (KBJI)
Leg 2: Bemidji Regional (KBJI) to Grand Rapids/Itasca County-Newstrom (KGPZ)
Leg 3: Grand Rapids/Itasca County-Newstrom (KGPZ) to *Dreamcatcher (2MN2)
Leg 4: *Dreamcatcher (2MN2) to Aitkin-Kurtz (KAIT)
Leg 5: Aitkin-Kurtz (KAIT) to Brainerd Lakes Regional (KBRD)
Leg 6: Brainerd Lakes Regional (KBRD) to Holmes Private Airfield (MN16)
Leg 7:  Holmes Private Airfield (MN16) to Little Falls/Morrison County-Charles A. Lindbergh (KLXL)
Leg 8: Little Falls/Morrison County-Charles A. Lindbergh (KLXL) to *Fussy (2MN7)
Leg 9: *Fussy (2MN7) to Leaders Clear Lake (8Y6)
Leg 10: Leaders Clear Lake (8Y6) to Meadowvale (MN40)
Leg 11: Meadowvale (MN40) to St. Paul Downtown-Holman (KSTP)
Leg 12: St. Paul Downtown-Holman (KSTP) to *Sky Meadow (MN58)
Leg 13: *Sky Meadow (MN58) to Red Wing Regional (KRGK)
Leg 14: Red Wing Regional (KRGK) to Winona-Conrad (KONA)
Leg 15: Winona-Conrad (KONA) to La Crosse (KLSE)
Leg 16: La Crosse (KLSE) to *Turkey Bluff (7WI0)
Leg 17: *Turkey Bluff (7WI0) to Prairie Du Chien (KPDC)
Leg 18: Prairie Du Chien (KPDC) to *GAA (IA23)
Leg 19: *GAA (IA23) to Cassville (C74)
Leg 20: Cassville (C74) to Rigdon (WI81) or Briggs Brothers (77LL)
Leg 21: Rigdon (WI81) or Briggs Brothers (77LL) to Merkle Airport (3IS4)
Leg 22: Merkle Airport (3IS4) to Tri-Township (KSFY)
Leg 23: Tri-Township (KSFY) to Clinton (KCWI)
Leg 24: Clinton (KCWI) to Mc Neal's (2IL3)
Leg 25: Mc Neal's (2IL3) to Muscatine (KMUT)
Leg 26: Muscatine (KMUT) to *Meyer (LL23)
Leg 27: *Meyer (LL23) to Southeast Iowa Regional (KBRL)
Leg 28: Southeast Iowa Regional (KBRL) to Keokuk (KEOK)
Leg 29: Keokuk (KEOK) to *Blickhan (88IS)
Leg 30: *Blickhan (88IS) to Hannibal Regional (KHAE)
Leg 31: Hannibal Regional (KHAE) to *Twain Airpark (4MO6)
Leg 32: *Twain Airpark (4MO6) to Low and Slow (2IL6)
Leg 33: Low and Slow (2IL6) to Waldmeister Farm (45MO)
Leg 34: Waldmeister Farm (45MO) to *St. Charles County-Smartt (KSET)
Leg 35: *St. Charles County-Smartt (KSET) to St. Louis Regional (KALN)
Leg 36: St. Louis Regional (KALN) to St. Louis Downtown (KCPS)
Leg 37: St. Louis Downtown (KCPS) to *Sullivan (27LL)
Leg 38: *Sullivan (27LL) to Festus Memorial (KFES)
Leg 39: Festus Memorial (KFES) to *Ste Genevieve Flying Club Airport (6MO2)
Leg 40: *Ste Genevieve Flying Club Airport (6MO2) to Perryville (K02)
Leg 41: Perryville (K02) to *Lambdins (12LL)
Leg 42: *Lambdins (12LL) to Cape Girardeau Regional (KCGI)
Leg 43: Cape Girardeau Regional (KCGI) to Cairo Regional (KCIR)
Leg 44: Cairo Regional (KCIR) to Reelfoot Lake (0M2)
Leg 45: Reelfoot Lake (0M2) to County Memorial (KEIW)
Leg 46: County Memorial (KEIW) to Mid-Continent (M28)
Leg 47: Mid-Continent (M28) to Arkansas International (KBYH)
Leg 48: Arkansas International (KBYH) to General Dewitt Spain (M01)
Leg 49: General Dewitt Spain (M01) to Delta Flying Service (MS65)
Leg 50: Delta Flying Service (MS65) to *Dawson's (15AR)
Leg 51: *Dawson's (15AR) to Thompson-Robbins (KHEE)
Leg 52: Thompson-Robbins (KHEE) to Griffin Ag Airport (24AR)
Leg 53: Griffin Ag Airport (24AR) to Yancopin (0AR7)
Leg 54: Yancopin (0AR7) to *West Bolivar Flying Service (MS37)
Leg 55: *West Bolivar Flying Service (MS37) to Lake Village (M32)
Leg 56: Lake Village (M32) to *Cottonwood (6LA1)
Leg 57: *Cottonwood (6LA1) to Vicksburg-Tallulah Regional (KTVR)
Leg 58: Vicksburg-Tallulah Regional (KTVR) to Tensas Parish (L33)
Leg 59: Tensas Parish (L33) to Concordia Parish (0R4)
Leg 60: Concordia Parish (0R4) to *Braughton (LA40)
Leg 61: *Braughton (LA40) to False River Regional (KHZR)
Leg 62: False River Regional (KHZR) to Omni (LA46)
Leg 63: Omni (LA46) to Wilbert (LA15)
Leg 64: Wilbert (LA15) to Louisiana Regional (L38)
Leg 65: Louisiana Regional (L38) to St. John the Baptist Parish (1L0)
Leg 66 and final: St. John the Baptist Parish (1L0) to Lakefront (KNEW)
Leg 67: Bonus leg: Lakefront (KNEW) to Birdwin (7LA1)



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The author is an airline pilot, flight instructor, and adjunct college professor teaching aviation ground schools. He holds an ATP certificate with ERJ-145 and DHC-8 type ratings, as well as CFI, CFII, MEI, AGI, and IGI certificates, and is a Master-level participant in the FAA's WINGS program and a former FAASafety Team representative. He is on Facebook as Larry the Flying Guy, has a Larry the Flying Guy YouTube channel, and is on Twitter as @Lairspeed.

It takes hours of work to bring each Keyboard & Rudder post to you. If you've found it useful, please consider making an easy one-time or recurring donation via PayPal in any amount you choose.


An exciting announcement!

November is National Novel Writing Month (NaNoWriMo), where whoever wants to can try to write a 50,000-word novel in just one month. Many try, but only a few succeed, in large part because 50,000 words is an extremely daunting goal. (By comparison, this entire blog is "only" about 190,000 words, and I've been writing it for over five years.)

I won't be writing a novel, but I'll still be taking part in my own way. For the last several years, I've been writing a book called Flying the Mississippi. It has been a work in progress for quite a while now, as my real flying job, the return to school for graduate work, beating the 100 Workout Challenge, self-experimenting with learning research by attempting to master chess, the hours of work per month into this blog, and occasionally getting to spend an hour or two with the wife and dog has left little time to take it from the rough draft that it is to the polished, high-quality work it would have to be for me to admit to having anything to do with it.

It is a "learn by doing" book. In it, we fly together from the very start of the Mighty Mississippi at Lake Itasca all the way down to its unofficial end in New Orleans. Along the way, each leg has either a lesson in flying technique and/or the history and geology of the river. Everything from steamboat stories to short field landings is thrown in.

As you watch one of the most powerful rivers in the world grow from a small creek to a mile-wide monster, you'll fly over
  • Paul Bunyan country
  • Charles Lindbergh's hometown and land at the airport that bears his name
  • Maiden's Rock, the site of an old Native American legend of unlucky lovers
  • the "battlefield" of a war you probably didn't learn about in history class: the "Honey War"
  • Mark Twain's childhood home
  • an airport owned by the Busch family, makers of Budweiser
  • the beginning of the historic Lewis & Clark Expedition
  • the site of the most powerful earthquake in US history, which was so powerful the river "ran backward" for a time
  • an odd bit of geography where Kentucky isn't surrounded by more Kentucky
  • an old pirate lair
  • a pyramid that isn't in Egypt
  • the birthplace of blues and jazz and the home of Elvis
  • the alleged burial site of Hernando de Soto, the explorer who was on the old $500 bill
  • the location of Charles Lindbergh's first night flight
  • Vicksburg, which played a major role in the Civil War
  • the tallest capitol in the country
  • the home of Mardi Gras

Along the way, you'll learn and/or perfect short and soft field landings and all forms of navigation from the old-fashioned or obsolete to the most modern: dead reckoning, pilotage, VORs, ADF, and GPS. You'll become a master at reading sectional charts, and even perhaps understand what that mysterious "magnetic variation" is all about.

You'll even experience an engine failure over a particularly-treacherous part of the Mississippi. I actually already turned this into a video a while back on the Larry the Flying Guy YouTube channel:


This adventure takes place in Microsoft Flight Simulator X, and was designed to be flown with nothing more complicated than its stock Cessna 172 with a plain vanilla installation. I chose this aircraft because it requires no special installation of software or add-ons, so it will work even if you're an X-Plane or Prepar3d user. The 172 also lets you use it as a guide if you're lucky enough to take this trip in real life!

Starting this month until it's done, roughly every other post will be a chapter from the book! (It might be a while, since there are 66 legs.) You'll get to watch the work in progress and even make comments and/or suggestions before the final book is published!

I'll keep up a table of contents as the series progresses. The next post will be the book's introduction. See you there!


Like Larry the Flying Guy on Facebook:





The author is an airline pilot, flight instructor, and adjunct college professor teaching aviation ground schools. He holds an ATP certificate with ERJ-145 and DHC-8 type ratings, as well as CFI, CFII, MEI, AGI, and IGI certificates, and is a Master-level participant in the FAA's WINGS program and a former FAASafety Team representative. He is on Facebook as Larry the Flying Guy, has a Larry the Flying Guy YouTube channel, and is on Twitter as @Lairspeed.

It takes hours of work to bring each Keyboard & Rudder post to you. If you've found it useful, please consider making an easy one-time or recurring donation via PayPal in any amount you choose.